Wand of Scorching Ray | Pathfinder Adventure Card Game Wiki | Fandom. The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Try searching page titles and text. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Mostly this means that it has the word ray in its name, but theoretically something could not have that and instead have a description that says it counts as a ray. You blast your enemies with a searing beam of fire. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). However, the 3 most powerful spells for this build are Scorching Ray, Hellfire Ray and Disintegrate. Inflicts Fire Exposure at maximum stages. You blast your enemies with a searing beam of fire. Saving Throw none; Spell Resistance yes. Scorching Ray Spell, Fire, Duration, Channelling Mana Cost: (4-11) Cast Time: 0.50 sec Requires Level 12 Unleash a beam of fire that burns enemies it touches. For scorching ray in particular, when all rays target the same entity I don't think I've ever seen it rolled separately for each ray, it's an all or nothing spell so that reinforces the idea of single source for me. 1 Intense Spells 2 Force Missile 3 Elemental Wall 4 Arcane Evocation Spells Whenever you cast an evocation spell that deals hit point damage, add ½ your wizard level to the damage (minimum +1). Scorching Ray; 4e Creatures 4e Classes 4e Races and Race Variants 4e Other: 3.5e Creatures 3.5e Races 3.5e Classes 3.5e Other: 3.5e SRD. Bonus Skills and Ranks: The witchfinder may select three witch skills to add to his class skills in addition to the normal inquisitor class skills. Powers For your combat check, discard this cad to roll your Arcane die + 2d6 with the Fire trait. Dagger +2(4), d3 … sec. Scorching Ray is a spell in Pathfinder: Kingmaker. Scorching Ray, Battering Blast, and Hellfire Ray, in particular, are great spells, since she will get multiple attacks with each spell—each of which deals its own sneak attack damage. 1 Intense Spells 2 Force Missile 3 Elemental Wall 4 Arcane Evocation Spells Whenever you cast an evocation spell that deals hit point damage, add ½ your wizard level to the damage (minimum +1). Strictly speaking, yes, there is a difference, though some speculate that even the authors neglect it. Thread starter Sammael; Start date Sep 25, 2005 ... with Maximize and a critical hit. Spell: Scorching Ray (Evocation, Ranged, Standard action) Ray 1: vs @{target|Ray 1|token_name} Result: AC [[1d20+5]] for [[1d8+2]] damage Ray 2: vs @{target|Ray 2|token_name} Result: AC [[1d20+5]] for [[1d8+2]] damage Ray 3: vs @{target|Ray 3|token_name} Result: AC [[1d20+5]] for [[1d8+2]] damage This works great when you have multiple targeted foes. Recent Changes Octavia starts off with 3 Ray Spells: Acid Splash, Ray of Frost and Jolt. School evocation [fire]; Level bloodrager 2, magus 2, sorcerer/wizard 2; Elemental School fire 2, Casting Time 1 standard action Components V, S . Enemies who leave the beam continue to burn for a duration. CASTING. Add new page. The rays may be fired at the same or different targets, but all rays must be aimed at targets within 30 feet of each other and fired simultaneously. Pathfinder: Kingmaker. Due to limited spell list (and even less really useful ones) turns into a shitty sorc pretty fast. Critical hit with a Maximized scorching ray: how much. Now if there's a way to use the Double Wand Wielder feat from Complete Arcane, with 2 Rods each with 3 wands of Split Scorching Ray, that would be 24 rays per round, but the second rod would drain the required charges twice as fast. Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage. Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage. Scorching Ray; 4e Creatures 4e Classes 4e Races and Race Variants 4e Other: 3.5e Creatures 3.5e Races 3.5e Classes 3.5e Other: 3.5e SRD. You could make, or buy, 3 wands of Split Scorching Ray (spell level 4; still eligible for wands), plug them into the rod and then fire not 3, 4 but 12 rays at once. Requirements. School evocation [fire]; Level sorcerer/wizard 2 . New Pages | Recent Changes | Privacy Policy, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. Diego Rossi : Apr 25, 2014, 11:31 pm: Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber . Take it that simple, do not assume anything else is one. Each ray's damage increases to 6d6 points of fire damage. Scorching Ray Source PRPG Core Rulebook pg. There's a really important caveat with this with ray attacks though. | 3.5e SRD Saving Throw none; Spell Resistance yes . Pathfinder: Kingmaker ... 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